![]() ![]() If you are flying at 5ft up, you’re at head level with most creatures. So to be flying directly above someone is 10ft up, you can still attack and be attacked with normal melee, go another 5ft up for 15ft, and you can only attack or be attacked in melee by a reach weapon. A medium creature controls the space they’re in and without reach they can only attack against adjacent squares (5ft beyond their own square). We mostly think of squares because most combats don’t have much verticality, but if a creature is flying it forces us to translate those squares into cubes of 5x5x5. This considers a creature’s height, which is not normally considered in most combats. They're constantly bobbing and weaving, their feet might be dangling into a lower cube or their head might be poking into a higher cube - it doesn't really matter, the area they control is still 5x5x5'. D&D abstracts this for us, and you can assume that creatures are moving around in their space while they fight. A creature could stick its arm or leg into your space and you might not stop it, without that changing who is in control of the respective spaces. At the far edges, you might even be physically 10' apart. Try measuring out two 5x5' squares on the floor and see how far apart you would be standing if you were directly in the center. A 5x5x5' zone is rather large relative to a medium creature. To make an attack against something adjacent to your 5x5x5' zone, you would need to take several small steps, account for nearby enemies and friends, and strike accurately with the full force of the weapon. ![]() The 5x5x5' grid is an abstraction that takes that dynamic movement into account. These aren't soldiers fighting shoulder to shoulder, they're standing in a loose formation, dodging and striking pretty much constantly. Turns in a round all happen at approximately the same time. In the fiction, D&D combat is actually really dynamic. Maybe you could awkwardly tickle the bottom of their feet with the tip of your sword, but a creature maintaining a 5x5x5' "zone of control" cannot make a full attack against something flying 10' off the groundĥx5x5' isn't the volume of space you fill up, but the volume of space you can reasonably control without taking an action. I understand what you're saying, but the game as written doesn't really work that way. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. ![]() Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. ![]()
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