![]() ![]() Something interesting is that manipulating scenes in no way depends on how they are structured in other words, it’s totally possible to write one scene management script in a project, and then re-use it over and over again in all the following ones :) ![]() Although the default load behaviour is to replace the previous hierarchies and load scenes in single mode, we can easily stack multiple scenes by using the LoadSceneMode.Additive option. For performance reasons, we mostly use the LoadSceneAsync() and UnloadSceneAsync() functions to update our multi-scene hierarchy asynchronously. In your scripts, you can use the SceneManager API to find, load or unload scenes in your project.Double-clicking on the asset will open this scene in solo, and remove the previously loaded hierarchies. In the editor, you simply have to drag a Scene asset from the Project dock to the Hierarchy to load up the hierarchy on top of the previous one(s).To achieve multi-scene editing in your project, you can load and stack up multiple scenes either in edit mode or at runtime. And the best part is that it’s quite easy to use! In the end, if all goes well, you should get something resembling this:Īlthough it’s a basic example, this two-scenes system already hints at the power of multi-scene editing. Your goal is to set up the environment by filling in the tilemap, while your teammate is preparing the interface. Let’s say you’re working on this simple level for your next RPG game, and you’re a level designer partnered up with a UI artist. More precisely, the idea is to stack one or more Unity Scene assets in the hierarchy, and thus get a complete set piece that is the sum of each of these separate hierarchies.Īlright - to understand what we’re dealing with, let’s start with a basic example. ![]() So, today, let’s explore what multi-scene editing is exactly and why it is so interesting, with a special focus on how great it can be for collaborative teamwork.Īs the name implies, multi-scene editing is about using multiple scenes at the same time. In particular, Unity 5, which was published in 2015, brought a lot to the Unity community.Īmong which, of course, an amazing feature that revolutionised the workflow of many Unity game developers: the multi-scene editing. While some updates were about bug fixes, optimisation or discrete editor tooling, there’s also been a few notable releases that introduced game-changing features. Like many other game engines, Unity is known for continuously expanding, and it has evolved drastically over the years. ![]()
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